No promises: live systems, one by one.
Foreword
Before downloading the game, take a few minutes to read this page carefully: it explains how ImperiaWorld really works, system by system.
ImperiaWorld is not a server thrown together in a weekend: every system below was written — and often rewritten from scratch — for people who play for months, not for one evening.
The client is translated into eight languages, runs on our own sources, and everything you read here is already live in game: this is not a list of promises.
Informazioni importanti
Tutto quello che serve per cominciare: dove scaricare il gioco e dove trovarci. Il Discord è il canale ufficiale — annunci, eventi, supporto e segnalazioni passano di lì.
Seguici anche sui social per non perderti nessun annuncio.
The basics
The questions everyone asks, answered plainly.
What kind of server is this?
An Italian server with its own sources and a dedicated client, translated into eight languages.
What is the level cap?
The cap is level 145.
How many kingdoms are there?
Three. You choose at character creation; it decides your starting city, allies and enemies.
Do I have to pay to be competitive?
No: the premium shop sells costumes, comfort and time-savers — not items that make you stronger. Strength is built in game, like everyone else.
Does my shop keep selling when I log out?
Yes. The offline shop stays open with the client closed, and you collect the earnings when you return.
Are dungeons instanced?
Yes: every party enters its own copy of the map — no queues, no boss stealing.
Can I play in English?
Yes: interface, items and quests are fully translated.
Where do I ask for help?
On the official Discord: that's where staff and community answer.
Language support
Interface, items, descriptions and every quest in eight languages. Pick your language at startup — no separate client needed.
Italiano
English
Deutsch
Español
Polski
Português
Română
Türkçe
Mappe e territori
Il mondo si estende dalle terre dei tre regni fino alle zone di guerra neutrali, passando per i campi di caccia dedicati a ogni fascia di livello.
Ogni regione ha i suoi mob, i suoi boss e le sue missioni: non c'è una sola mappa dove si fa tutto. Le zone accompagnano la crescita fino al livello 145.
Getting started
Pick the kingdom and class you prefer: the starting zone walks you through a quest chain that teaches combat, progression and economy one step at a time.
You don't start empty-handed: every new character receives the full set of their class, all +9, a mount already at level 21, the first skills unlocked and the kit below.
More equipment packages arrive at level 30, 35, 70 and 90: your progress never stalls because of a missing piece.
Starting equipment
NPCs and shops
City NPCs sell everything you need along the way: weapons, armour, potions, stones, bait, dungeon keys.
On the official page you can open every counter and see what it sells: the list comes from the server database, so it always matches the game.
Bottega generale
Venditore di armi
Venditore di armature
Venditore di pietre
Alchimista
Pescatore
Venditore di minerali
Chiavi dei dungeon
Biologo
Venditore ambulante
Costumi — armi
Costumi — armature
Costumi — capigliature
Costumi — cavalcature
Costumi — effetti
Offline shop
With the offline shop your stall keeps selling while you are away: open the shop, set your prices, log out.
Your earnings stay safe and you collect them when you return. It keeps the player economy alive around the clock.
Biologist missions
Hand in the items the biologist asks for and receive a bonus that stays on your character forever.
Ten deliveries, from level 30 to level 94: you advance through effort, on equal terms for everyone.
Alchemy and crafting
Alchemy turns the materials you gather into useful items: combinations, upgrades and pieces you won't find in shops.
It's one reason gathering materials keep their value even at high level.
Companions
Companions follow you, level up and grant passive bonuses. They are not an ornament: they are part of building your character.
Auto hunt
Auto hunt removes the most repetitive part: your character fights on its own in the area you choose, while you stay at the screen for the decisions that matter.
PvP and PvM sets
There is no single gear path: some sets are built for player versus player combat, others for monster hunting, with different bonuses.
You climb through the sets as you grow, up to level 145.
Dungeons
Every dungeon is an instance: a copy of the map created just for you and your party. No queues, nobody steals your boss.
There are fifteen active: Spider Baroness, Devil's Catacomb, Dragon's Lair, Demon Tower, Flame Dungeon, Snow Dungeon, Ship Defense, Meley's Lair, Demon Dungeon, Wukong, Shadow Zone, Pyramid, Vikings, Naga Temple, Christmas Dungeon.
Each one has its own bosses and rewards.
In-game wiki
The wiki lives inside the client: dungeons, systems, guides and tables, without leaving the game or opening a browser.
Item search
Looking for a specific item? Find it without walking the stalls: global search shows who sells it, how many and at what price.
Filter by class, type, level and price range.
Switchbot
The switchbot rerolls an item's bonuses on its own until the ones you asked for appear: set your target bonuses and let it work.
Five slots, so you can queue more than one item.
Vote for a buff
Vote for ImperiaWorld on server rankings: each vote grants a temporary buff, and you choose which one.
The window tells you when your next vote is ready: one click opens the page, and you pick your buff when you return.
Skill colours
Skills can be coloured: same skill, the effect colour you prefer. A cosmetic detail — but it's your character.
Battle Pass
Every month a new season begins with its own missions: complete them by playing normally and climb the reward track.
The free track grants 21 rewards; the Premium track doubles the prizes at every level and adds missions of its own.
Graphics
Shadows, lighting and a day/night cycle give the world a different look from the Metin2 you remember, without distorting it.
Modest machines can turn everything down and still play: every graphics option is adjustable.
Multifarm block
You can keep two accounts open at once. From the third onwards the client opens, but it doesn't farm.
It's not a whim: it's what keeps the economy standing. Playing with two hands shouldn't mean competing with someone running ten.